

Six would often have to use stealth with the focus of avoiding confrontation as much as possible whereas Mono is capable of holding his own in some situations and definitely feels more action capable which is used to great effect throughout Little Nightmares 2. Mono is very different to Six, so this is not just a reskinning of the same character model, Mono is slightly bigger as I said which makes him stronger and it also gives him a very different playing style to what Six had in the original game.


The very first new element is that this time players control Mono, a boy slightly bigger than Six was in the first game, wearing a very cool trench coat and rather fetching paper bag over his head, with the world as it is right now who are we to judge fashion! Mono finds first finds himself in a horrid looking wood, unsure of how he got there but instantly aware that danger is all around him. But there is so much about this game that manages to actually accomplish what so few sequels actually do, build on what made the first game so loved, refreshes it by adding new elements and continuing to showcase a world designed to make and keep the player feeling very uncomfortable just being in it each time you play it. For this review I am going to tread very carefully when it comes to story spoilers as the true magic of both Little Nightmares games is really in discovering the narrative as you play through each chapter, for even knowing anything of what is really to come could be a spoiler for the experience that I genuinely hope you have yourself playing Little Nightmares 2.
